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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Why on eath - Guild Wars Forums - GW Guru
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Old Aug 21, 2006, 10:42 AM // 10:42   #1
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Is it that you can be rezzed but allies cannot. Monsters can also res other monsters.

No it is not because you are ascended because my canthan account isn't merged with my tyrian and my chars have never ascended. Weh No Su is not ascending as they give different powers. Also, monsters aren't ascended and some of them have ressing powers that will work on other monsters.

Last edited by Mrscoombes; Aug 21, 2006 at 11:57 AM // 11:57..
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Old Aug 21, 2006, 10:48 AM // 10:48   #2
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What?

You can rez your partymembers. Monsters that have resurrect spells can resurrect other monsters.

Only things that you can't resurrect is NPCs and "allied players" in AvA and Vizunah Square.

Being able to resurrect has nothing to do with being ascended.

Last edited by Kaguya; Aug 21, 2006 at 10:51 AM // 10:51..
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Old Aug 21, 2006, 11:01 AM // 11:01   #3
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1. What? The question is why arent npc's ressable
2. Yes you can res party members. Well done.
3. There are many more cases where allies cant be ressed, such as the entire game.

4. That's exactly what I said.
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Old Aug 21, 2006, 11:06 AM // 11:06   #4
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Only allies that appear in "entire game" are NPCs, and those NPCs usually have more or less to do with storyline. NPCs have an sticky hex on them that makes them die permanently. Why else would we mourn over death of our dwarf friend at Ring of Fire, when we could just rez him? Why we mourn over the death of Rurik, when we could just rez him? Why we mourn over Togo's death when we could just rez him? Keeping the key NPC alive is one of the mission objectives. If you could just rez them, then why even bother adding that NPC into the mission? Why bother doing Althea's Ashes-quest at all when you could just resurrect the ghost you find.

Why does anyone have to die in the world of GW, when you could just rez everyone. Cantha should be ruled by it's first emperor, since whenever he died (even of old age) he could have been rezzed. The whole factions hulabaloo wouldn't have happened if they just had rezzed the emperor. Geez.

Last edited by Kaguya; Aug 21, 2006 at 11:09 AM // 11:09..
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Old Aug 21, 2006, 11:07 AM // 11:07   #5
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Exactly my point. The world would be a better place if we could res npc's who died in battle.

EDIT: Except for rurik, no one wants to rez rurik.
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Old Aug 21, 2006, 11:09 AM // 11:09   #6
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What? Togo died? I should pay more attention during the screenshots.
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Old Aug 21, 2006, 11:10 AM // 11:10   #7
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1. The question made no mention of NPCs
2. Obviously
3. That would be because Rez spells in general read "target party member", which NPCs are not
4. Why even mention being ascended? Frankly, I can understand anyones problem with understanding "exactly what [you] said".
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Old Aug 21, 2006, 11:16 AM // 11:16   #8
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Quote:
Originally Posted by Yanman.be
What? Togo died? I should pay more attention during the screenshots.
I wish Danika's stupid voice would die as that still puts my teeth on edge
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Old Aug 21, 2006, 11:21 AM // 11:21   #9
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Quote:
Originally Posted by Yanman.be
What? Togo died? I should pay more attention during the screenshots.
When we saved the Emperor from Shiro at the end of the Raisu Palace mission, Shiro saw Togo and realized he was of the royal blood line and instead used him to bring himself back to life.


And to the op: I don't think there is anything that can res itself

Last edited by Knightsaber Sith; Aug 21, 2006 at 11:23 AM // 11:23..
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Old Aug 21, 2006, 11:22 AM // 11:22   #10
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Quote:
Originally Posted by Mrscoombes
No it is not because you are ascended because my canthan account isn't merged with my tyrian and my chars have never ascended. Weh No Su is not ascending as they give different powers. Also, monsters aren't ascended and some of them have ressing powers that will work on other monsters.
Yeah, uh, ascension has nothing to do with anything except that you can now go to UW/FoW. That's it. Oh, and it's an integral part of the stories. That said, yes, Weh No Su IS the exact same thing as ascension.

But seriously, why would you even relate ascention with resurrecting? Unless that's maybe your religion? If so, I respect that. In real life, you can resurrect after ascention. But only into a different form. Perhaps related to the balance of good and evil things you have done in your life...

oh sorry, got on a tangent, there...
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Old Aug 21, 2006, 11:45 AM // 11:45   #11
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I related to it because it was a popular beleif in a thread I saw a long time ago

Monsters can res other monsters. The giant squid in boreas uses ressurect, the irukandji or whatever use the ressing spirit in the deep, priests of sorrow use ressurect.

To stop everyone being idiots:

Why can we not rez npc's when they die?

Does that make it easier for you to understand?

Last edited by Mrscoombes; Aug 21, 2006 at 11:47 AM // 11:47..
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Old Aug 21, 2006, 11:50 AM // 11:50   #12
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Ascension is something from tyria, weh no su is something from cantha=difference 1

Ascension focuses the gaze of the gods on you, weh no su simply lets you see spirits, whereas you could see ghosts before ascension if you pay attention to the fact there are ghost merchants in the desert=difference 2

You do not need to fuse crystals together to be weh no su=difference 3

You do not need to kill 4 celestial monster bosses to become ascended=difference 4

Apart from the fact that weh no su and ascension are both things you have to do to get farther in the game, I don't see any similarities
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Old Aug 21, 2006, 11:51 AM // 11:51   #13
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Quote:
Originally Posted by Mrscoombes
Why can we not rez npc's when they die?

Does that make it easier for you to understand?
You seem to have a problem with reading, or maybe my point just wasn't so clear.

Quote:
Originally Posted by Kaguya
Why else would we mourn over death of our dwarf friend at Ring of Fire, when we could just rez him? Why we mourn over the death of Rurik, when we could just rez him? Why we mourn over Togo's death when we could just rez him? Keeping the key NPC alive is one of the mission objectives. If you could just rez them, then why even bother adding that NPC into the mission? Why bother doing Althea's Ashes-quest at all when you could just resurrect the ghost you find.

Why does anyone have to die in the world of GW, when you could just rez everyone. Cantha should be ruled by it's first emperor, since whenever he died (even of old age) he could have been rezzed. The whole factions hulabaloo wouldn't have happened if they just had rezzed the emperor. Geez.
Idea in the nutshell: People in GW universe are not immortal. When you die, you die for good. Players are given a chance to resurrect eachother to make the game easier (and for PvP). Players are not given a chance to resurrect the key NPCs to make the game harder. If you could let Rurik die during the Frost Gate mission, why should the game dramatize Rurik dying for the 26th time during the same mission during the cutscene? This be a silly thread, and equally silly argument.

Quote:
Originally Posted by Mrscoombles
Ascension is something from tyria, weh no su is something from cantha=difference 1

Ascension focuses the gaze of the gods on you, weh no su simply lets you see spirits, whereas you could see ghosts before ascension if you pay attention to the fact there are ghost merchants in the desert=difference 2

You do not need to fuse crystals together to be weh no su=difference 3

You do not need to kill 4 celestial monster bosses to become ascended=difference 4

Apart from the fact that weh no su and ascension are both things you have to do to get farther in the game, I don't see any similarities
Now you are just are trolling. The main advantage you get from Ascension (and the only advantage!) is the fact you are able to enter Underworld and Fissure of Woe. If you can access UW/FoW, you are concidered Ascended. Whatever means required to reach ascension don't matter. And arcanemacabre just said that too.

Last edited by Kaguya; Aug 21, 2006 at 11:58 AM // 11:58..
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Old Aug 21, 2006, 11:53 AM // 11:53   #14
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Quote:
Originally Posted by Mrscoombes
I related to it because it was a popular beleif in a thread I saw a long time ago

Monsters can res other monsters. The giant squid in boreas uses ressurect, the irukandji or whatever use the ressing spirit in the deep, priests of sorrow use ressurect.

To stop everyone being idiots:

Why can we not rez npc's when they die?

Does that make it easier for you to understand?
We know that monsters can res each other as would make sense since they have monks to. But if you look back at your post, you said monsters res themselves . At any rate, the reason you can't res npc's that aren't in your party is because part of the challenge of any given quest/mission is to protect them and keep them alive.

Last edited by Knightsaber Sith; Aug 21, 2006 at 11:57 AM // 11:57..
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Old Aug 21, 2006, 11:57 AM // 11:57   #15
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Quote:
Originally Posted by Mrscoombes
Ascension is something from tyria, weh no su is something from cantha=difference 1

Ascension focuses the gaze of the gods on you, weh no su simply lets you see spirits, whereas you could see ghosts before ascension if you pay attention to the fact there are ghost merchants in the desert=difference 2

You do not need to fuse crystals together to be weh no su=difference 3

You do not need to kill 4 celestial monster bosses to become ascended=difference 4

Apart from the fact that weh no su and ascension are both things you have to do to get farther in the game, I don't see any similarities
You're looking at this in a roleplaying point of view from the lore within the game itself as though it were real. In this sense there would be little similarities. But if you look at them subjectively in the sense of what they are to their respective games as a whole; they are both similar milestones you have to overcome to progress.
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Old Aug 21, 2006, 12:12 PM // 12:12   #16
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It's something to do for the quests/missions is the answer: to keep the Ally/Allies alive. Also known as babysitting.


It can be annoying, especially if the ally dies from getting stuck etc. but the alternative is you'd just let them die and continually res them all the way to the end of the quest/mission. In which case they may as well not be there at all...
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Old Aug 21, 2006, 01:22 PM // 13:22   #17
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What's an "eath" anyway?
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Old Aug 21, 2006, 01:24 PM // 13:24   #18
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Quote:
Originally Posted by KANE OG
What's an "eath" anyway?
Let's not turn this into one of those threads where everyone gets all anal about every little typo. Anyone with any common sense knows what they meant.
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Old Aug 21, 2006, 01:31 PM // 13:31   #19
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Why can't you res NPC's.... Cause your lazy enough to let them die!
You don't deserve that ability!

Ok so which "_______ must survive" Mission aren't you skillful enough to pass, or is it because someone ganked your guildlord in GvG

This thread is stupid, Why can't you res NPC's, to add a level of difficulty to the game and to add a mission element to quests.

Oh and the original post was like reading Dr Suss, Made my head hurt. But I found it entertaining to read a second time.
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Old Aug 21, 2006, 01:36 PM // 13:36   #20
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NPCs are not superheroes. We are superheroes. Our souls don't leave our body when we die, our bodies are simply repaired.

The NPCs, all of them, including rurik, mhenlo and Il Liche himself, never ascended, never became weh so nub or fought any dragons and lived to tell the tale.

We can be ressed because we posess uber powers. Henchmen can be ressed because they eh leech off of ur powers while we're there.. yeah!
Allies can't be ressed because in those missions we eh, don't know who will be on the other side. SO eh we eh, don't know their anatomy stuff yet so we can't repair their dead bodies!

See? it all makes sense
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